🥇Uniservitate Award 2024 winning experience
OVERVIEW
The project designed, created, and produced board games related to disaster risk reduction management (DRRM). These board games help empower and better equip children to face uncertainties like disasters and other health risks.
EXPERIENCE DEVELOPMENT
Dates:
From: 2023 (January)
To: 2023 (May)
Context: The Philippines is frequently affected by natural disasters, and the lack of training in the community is a problem derived from this situation. The lack of information and preparedness in a person’s set of skills causes the inability to react in such scenarios. The aim was to respond to this lack of training to prepare people to react to unforeseen circumstances.
Objectives:
Solidarity action: To teach and train children to learn, understand and comprehend disaster readiness and risk reduction in an easy yet fun and detailed way through board games; and to teach and train community leaders and other stakeholders on facilitating the learning of children and students through the equipped modules in DRRM.
Learning: For the students, to apply corporate social responsibility through the creation of a project responsive to the needs of the community members and visualize how the skills they have developed through the Lasallian education can be of use to a marginalized community.
Direct beneficiaries of the solidarity action: Children and adolescents in vulnerable contexts. The direct beneficiaries are 50 and the indirect, 100.
Type of service: Mixed/hybrid form
Eleven students and 3 professors participate in the project.
Main activities carried out by students: They designed, created, and produced gamified board games related to reading and disaster risk reduction; modules about gamified learning were distributed to teachers and volunteers in the local community, so that they can develop new games according to the evolving learning requirements of community children.
Number of weekly hours that students dedicate to the project: 3 hours per week during a semester.
Mandatory nature: It’s mandatory for all undergraduates.
Results:
A. Students: The students learned and applied the theories and concepts they have learned and discussed in their corporate social responsibility and governance course. They declared that these lessons will be valuable in their academic journey and lives outside the University and the experience made them realize the significance of SDGs and Catholic teachings in their academic and professional lives.
B. Community: The participants acquired knowledge, skills, and abilities on DRRM through board games and continued the project on their own after their participation in this service-learning engagement.
Audiovisual material and further information:
Facebook:Project Magkasapi | Manila ; https://www.facebook.com/ShareAnOpportunityPH
DATA SHEET
- Experience Title: MAGKASAPI (MAGkasamang KAunlaran SA Pag-aaral at Paglalarong Intelektwal).
- Region: Asia & Oceania
- Country: Philippines
- Institution: De La Salle University
- Department involved: Business School, Corporate Social Responsibility and Governance.
- SDG Theme: Quality education (SDG 4, and GCE 1).
- Place of implementation: Banate (Iloilo Province).
- People responsible for the experience: Angelique Blasa-Cheng and Karol Jim Louis Castillo
